Gameplay takes place over a series of turns, with players alternating movement, shooting, and close assault. This simple sequence of play, often called “I-Go, You-go”, helps people who are unfamiliar with wargames or who are familiar with other games with a similar structure to quickly learn the rules. The game is optimized for two players, although it can be played by a larger number of players playing against each other or grouped in teams.
The play revolves around company-level tactics, with each stand or element representing an infantry fireteam (half-squad/section), an artillery piece and its crew, or a single vehicle (such as a tank, jeep, or armored car). Air support is also available, in the form of fighter and/or bombers (like the Warhawk Fighter), with aircraft generally being represented by 1:144 scale models.
The main rulebook has numerous scenarios players can use for their games, with all of these scenarios centered on capturing objectives. Additional army sourcebooks contain further scenarios, usually centered on historical events relevant to that particular book. Gameplay utilizes six-sided dice for various skill tests shooting at enemies, passing motivation based tests. Movement distances and weapon ranges are provided in both inches and centimeters to make use with tape measures or other measuring aides. Tokens are used to indicate pinned down troops, bogged down vehicles etc.
Set in a fictional World War III in 1985 based on the novel of the same name by Harold Coyle. The game is a standard two-player miniature wargame with each player taking command of a company or battalion level force consisting of hand-painted miniatures. The game provides one 6 different missions for the purpose of pickup games. There are also several scenarios in the book that allow the players to recreate some of the battles from the Team Yankee novel.