Dungeons & Dragons

Dungeons & Dragons

The first Dungeons & Dragons game was played back when Gary Gygax and Dave Arneson chose to personalize the massive battles of their fantasy wargames with the exploits of individual heroes. This inspiration became the first fantasy roleplaying game, in which players are characters in an ongoing fantasy story. This new kind of game has become immensely popular over the years, and D&D has grown to include many new ways to vividly experience worlds of heroic fantasy.

The core of D&D is storytelling. You and your friends tell a story together, guiding your heroes through quests for treasure, battles with deadly foes, daring rescues, courtly intrigue, and much more. You can also explore the world of Dungeons & Dragons through any of the novels written by its fantasy authors, as well as engaging board games and immersive video games. All of these stories are part of D&D.

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If your in need of Miniaturest to help improve your game we have three sections of our websight that we sugest you start your search in.

  1. Reaper Miniatures they have an excellent range of miniatures for all budgets.
  2. Wizkids is an excellent source for official Wizard approved miniatures and limited production miniatures
  3. 4Ground is one of the best places to fins unique terrain for your game night.

Or Jump right in with theater of the mind and just pick up the Players Handbook, Dungeon Masters Guide, and Monster Manual.

There are many Modules (pre-written Games) available for Purchase on our site as well as many great tools to help you run/play your game.

Want to learn to play; or maybe your looking at getting back into the game. Feel free to contact the store for a list of times and availabilities. (Store Number# 863-213-4580)

Wild West Exodus

Wild West Exodus

In Wild West Exodus, two players take control of blazing gunfighters, mighty machines, supernatural warriors, and devious commanders. The player who destroys all of their opponent’s models or achieves their adventure objectives wins the game.

The Game is relatively strait forward, draw and action card, the player with the higher initiative places a model first and then the players go back and forth until all units are on the table. Then draw adventure cards, these are used to help the players achieve victory points.

Official Starter Set Buy it here.

Next Draw from the action Deck to determine the maximum amount of actions your models can perform. Players go back and forth activating units and spending actions equal to there action deck card and then repeat at the start of the next turn. This game scales insanely well due to the range of units and can finally help you settle some old augments about who would win in a fight?

Unit types can be described as one of there things…

Bosses in Wild West Exodus come in all shapes and sizes. In addition to being amongst the most powerful units in the game, Bosses provide certain benefits or additional abilities to the units under their command. You must include a Boss in your Force and they must have the Trait of the Faction you have chosen to play.

Faces are characters with their own stories and motivations, they are friends, allies or henchmen who support a Boss. Faces have powerful abilities and are usually more capable than Hands or Support units.

Finally Hands, The nameless men, women and monsters who make up the bulk of a Posse. Usually organised into units of multiple models, hands are thought of as the hardest working (and most underestimated) group of units. Hands can spend Fortune though do not generate it. When adding hands to your Posse you are often able to take additional weapons and increase the number of models in the unit.

More advanced units such as Support Are not required but can be used to aid your troops. The big guns, mighty machines and esoteric monstrosities of the West. Support units can spend Fortune though usually do not generate it. Some support units (as well as some Hands units) have the MACHINE trait. This means that they can move and fire Heavy weapons more easily than other units. Some Support units may also have the VEHICLE trait.

Shrines, Totems, Civilians, boobytraps, many things effect the battle field in Wild West exodus not all of them are friendly to your faction. The battlefield is an ever changing place weather your interested in narrative play or skirmish based games this steam punk game is for you.

Want to learn more feel free to reach out to us and ask any questions you may have (Contact us)

Dungeons & Dragons

Tyranny of Dragons

What do we think about the new Tyranny of Dragons module from Wizards of the Coast (WOC)? There may be some spoilers here so read at your own risk. First and foremost this module is designed to take the players from level 1 through level 15 depending on what missions the party may decide to take on, or ignore they can change what level the party finds themselves at the end of the module. Now that that’s out of the way WOC has been working hard to bring two older modules together to create the new book. It originally comprised of Hoard of the Dragon Queen and The Rise of Tiamat, personally I feel that WOC has done a fantastic job at bringing these two books together and adapting them to the current feel that 5th edition has developed into.

One of the many things this book does right is how it introduces many of the core factions from old D&D. Many of the factions that rule the Forgotten Realms or at least like to think they rule it; have been the back bone of 5th edition sense its earliest release. As a new player or a GM with new players you may find it hard to introduce some of these factions into your games. This module dose an excellent job at introducing many of them and getting your players to understand what there all about in a fun and engaging way, although if I have one bad thing to say about this is that for the first few chapters of the book they remain uninvolved and then seemingly come out of the wood work. That said however it dose a great job at keeping this all separate and easy to understand as to not muddy the waters and confuse the story line. Well versed GM’s may find it easy to introduce some of the factions early or may even be able to set the ground work during a session zero in order to help smooth out all the new introductions for the players. I have personally had Tiamat and her Dragon Cultists in my games since I began GMing. If you have been running games for a while you will know she’s not really had the center stage in D&D lore for a while so you may need to introduce your players to her and Bahamut the two “big” gods of dragons.

Lets take a moment to talk about the pace of the book the books have been combined into “episodes” or chapters as I hear many new GM’s call them. each one of these episodes depending on how story driven your party is could take one to as many as 3 sessions to complete. Not all of these episodes result in a level up at the end. Its true that there are always times in the book where it does hand out levels. There are also times when they players are rewarded for a job well done and may get to level up early. So depending on how invested the players are in helping the people of the land or how invested in there own problems the party could be rewarded or hindered. GM’s who are running this for two different tables could have both groups finish the game at different levels making the end of the game harder or “less hard” at the end based on how stream line the party decides to play this module. Trust me when I say that if Tiamat should show up at the end the encounter will be very difficult.

Now we can’t have all this good without a little bad, first off the book doesn’t really do a good job of explaining why the Dragon Cultist would want to “spread there wings” through the realm so as a GM you may want to come up with a plan in case some inquisitive party members start pushing you for some answers. Second, the end of the original first book, the story has the party defeat a white Dragon, and then immediately at the start of the second book you fight another white Dragon the problem with this is there is no motivation for the party in the second fight and you lose the advantages you had in the first one and its a vary tough fight. Unfortunately WOC seems to have not seen a problem with this and left this “duel” encounter in the new book. We suggest changing the first fight into a red (or any other classically evil dragon color) dragon, for variety this also doesn’t really change a lot based on the story.

Now lets end this on a awesome high note the game has tones of free PDF available as aid for the GMs who chose to run this including reputation tracker charts. but arguably one of the coolest is that final chapter ends with the party in a flying castle that they may or may not get to keep. If you’re a GM who likes to set your campaigns in the same world, this is a wonderful new set piece to play around with and something your players wont soon forget.

4 Ground

4 Ground Terrain

4 Ground terrain is fantastic for all settings and games and can make a great looking table at a fraction of the price. the 4Ground MDF is the best that I have seen on the market. The kits look fantastic and go together like true model kits. It took a bit of time to build the average 4Ground kit/furniture, but the results are amazing. Made of a high density MDF This stuff holds up to the riggers of gaming without sacrificing the quality. It easily blends in with your existing gaming terrain and can really help to flesh out your gaming table. With just a bit of paint and some time you have have a really great piece for your gaming table or diorama.

Star Wars

Star Wars TableTop

There are many great Star Wars TableTop Miniature Games.

Star Wars X-Wing

Control the most advanced starfighters and outstanding pilots in the galaxy! In X-Wing Miniatures Game, you take the role of squad leader and command a group of merciless Imperial or daring Rebel pilots in furious ship-to-ship space combat.

Featuring stunningly detailed and painted miniatures, X-Wing recreates exciting Star Wars space battles from small engagements of only a couple of craft to large conflicts where multiple squadrons clash. Select and equip your ships, pick your crew, plan your attack, and complete your mission.

(If you purchase any First edition miniatures from us we will provide their second edition upgrades while supplies last.)

Star Wars Armada

Massive Star Destroyers fly to battle against Rebel corvettes and frigates. Banks of turbolasers unleash torrential volleys of fire against squadrons of X-wings and TIEs. Engineering teams race to route additional power to failing shields. Laser blasts and explosions flare across the battlefield. Even a single ship can change the tide of battle.

In Star Wars: Armada, you assume the role of fleet admiral, serving with either the Imperial Navy or Rebel Alliance. It’s your job to issue the tactical commands that will decide the course of the battle and, perhaps, the fate of the galaxy.

Star Wars Legion

Shouts and screams echo around you—the din of pitched battle. The air smells acrid from blaster fire as lasers hiss past your squad. A scout trooper roars past on a 74-Z speeder bike, weaving between trees and firing at someone you can’t quite see through the underbrush. You raise your blaster and fire in the same direction, hoping to avoid any shrapnel. Ahead, you see Darth Vader, towering over a group of fallen Rebels strewn across the forest floor. He flicks his lightsaber forward, and your platoon charges…

Star Wars: Legion, A miniatures game of infantry battles that invites you to join iconic Rebels or the Empire, lead your troopers into battle, and battle for the fate of the Star Wars galaxy. You can build and paint a unique army of miniatures. Command your troops in battle and devise masterful tactics. Only you can conquer your opponent’s army to bring victory to the light side or the dark side!

With thirty-three unpainted and easily assembled miniatures, and all the cards, movement tools, tokens, and terrain that you need for battle, the Star Wars: Legion Core Set is the perfect way to bring Star Wars battles to your tabletop.

We highly recommend picking up a few things with your core set to make learning the game go a little smoother.

  • Extra Dice you can never have too many.
  • The movement tools are included but having another one for your player 2 will help speed up gameplay.
  • you get some Barricades as cover in your Core set but if you don’t already have more terrain we suggest picking up a pack as well as the Priority Supplies Expansion.
Age of Sigmar

What is Warhammer Age of Sigmar?

Following the destruction of the original Warhammer world by the forces of Chaos, Sigmar floated aimlessly through outer space, clutching onto the metal core of the previous Warhammer world. After a long passage of time, he was rescued and befriended by the great celestial dragon Dracothion, who led Sigmar to the “Mortal Realms”: eight planes of existence connected by portals called “realmgates”, one of which was bestowed upon Sigmar to rule by Dracothion. Souls were drawn to these realms, with some being survivors from the previous world and others new. Sigmar forged alliances with these peoples and their respective gods as civilization was re-established in the Mortal Realms.

This growth was short-lived, however, as the Forces of Chaos struck again, invading the Mortal Realms. Led by Archaon, the Chaos dominated seven of the eight Mortal Realms, sparing only Sigmar’s realm, Azyr. The civilizations and alliances Sigmar strove to make were ultimately destroyed in the Chaos invasion. Angered, Sigmar created the mighty Stormcast Eternals, and, with them, led the fight against the Chaos, thus beginning the Age of Sigmar. If you want to learn more about the lore you can find many sources threw The Blac library.

Warhammer 40K

New to Warhammer 40K?

What is Warhammer 40K?

Warhammer 40,000 is an awesome hobby.

Collect incredible armies of miniatures representing armies from the distant future, then recreate the brutal clash of 41st Millennium warfare in tabletop games of strategy and luck for two or more players. Each aspect of the Warhammer 40,000 hobby is hugely rewarding and satisfying in its own right. Build and paint your collection as you choose, to represent one of the iconic forces of the far future, or one of your own invention. Need help picking what to play? Just reach out to us and we will be happy to help you find the right army for your play style.

Your army can be whatever you want it to be: legions of infantry, powerful heroes, formations of tanks, demonic and alien monsters or titanic lords of war. Play the game your way.

Play missions across battlefields of your own creation where no two games need ever be the same. Battle competitively in our store, and take part in tournaments, or forge a narrative with a battle or campaign that embraces the vast and limitless options offered from one of the richest and most expansive settings in all of fantasy and science fiction.

Welcome to the 41st Millennium.

Whether you want to Collect, Build, Paint, or Play, there is something for everyone in this hobby! Where is the best place to start? Take a look at the Start Collecting section of our website. The Start Collecting sets are an excellent way to get into the hobby on a budget.

Current setting for the 40K universe.

For more than a hundred centuries the Emperor has sat immobile on the Golden Throne of Earth. He is the Master of Mankind by the will of the gods and master of a million worlds by the might of his inexhaustible armies. He is a rotting carcass writhing invisibly with power from the Dark Age of Technology. He is the Carrion Lord of the Imperium, for whom a thousand souls die every day, for whom blood is drunk and flesh eaten. Human blood and human flesh – the stuff of which the Imperium is made. To be a man in such times is to be one amongst untold billions. It is to live in the cruelest and most bloody regime imaginable. This is the tale of those times.

It is a universe you can live today – if you dare – for this is a dark and terrible era where you will find little comfort or hope. If you want to take part in the adventure, then prepare yourself now. Forget the power of technology, science, and common humanity. Forget the promise of progress and understanding, for there is no peace amongst the stars, only an eternity of carnage and slaughter and the laughter of thirsting gods.

But the universe is a big place and, whatever happens, you will not be missed…

Want to learn more about the lore check out the Black Library books.